By Sandeep Panda

AngularJS: amateur to Ninja is your quick tune path to studying AngularJS, the superheroic JavaScript framework. AngularJS presents the quickest, best strategy to construct unmarried web page internet applications.
What will I learn?
In this functional and fun-to-read e-book, you'll examine the basics of AngularJS, resembling scopes, modules and controllers. You'll then circulate directly to extra refined thoughts, together with utilizing directives, filters and expressions to construct a whole unmarried web page internet application.

Discover the facility of AngularJS's two-way facts binding
Using AngularJS and TDD
Get to grips with modules, scopes, and controllers
Enhance your HTML with directives
Build an entire operating unmarried web page web publication program as you learn
And even more

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Example text

For example, if you want the numbers 1 to 13, you d multiply the random number by 13 and then add 1. This could be useful for a card game. You ll see similar examples throughout this book. We can combine all of these steps together into what is called an expression. Expressions are combinations of constants, methods, and function calls, and some things we ll explore later. We put these items together using operators, such as + for addition and * for multiplication. write(Date()); We can use a similar process here.

That s almost what we need, but not quite. The next step is to strip away the fraction and keep the whole number. floor. This method produces a whole number after removing any fractional part. As the name suggests, the floor method rounds down. 518072, so the result is the whole number 1. In general, when we multiply our random number by 6 and floor it, we ll get a number from 0 to 5. The final step is to add a 1, because our goal is to get a number from 1 to 6, over and over again, with no particular pattern.

This statement would use whatever the current settings are for line width and for color. The next piece of code demonstrates setting the line width to 5 and the color of the stroke, that is, the outline to the indicated RGB value, namely red. The rectangle is drawn using the values in the variables x, y, w, and h. fillRect(x,y,w,h); draws a solid blue rectangle at the indicated position and dimensions. strokeRect(x,y,w,h); HTML5 lets you draw so-called paths consisting of arcs and line segments.

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AngularJS: Novice to Ninja by Sandeep Panda

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